Assault MEC
- Damage received from enemies within 4 tiles is reduced by 33%.
Heavy MEC
- The nearest visible enemy suffers -20 Aim and cannot critically hit this unit.
- Area of effect attack that destroys most cover and hits all eligible targets for 34% damage. This attack cannot cause critical hits.
Sniper MEC
- Sniper: Platform Stability - Any shots taken without moving have +10 Aim and +10% critical chance.
Support MEC
- Support: Distortion Field - Nearby allies in cover receive +10 Defense.
Rank
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Ability
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Squaddie
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Overdrive Firing the MEC's primary weapon as the first action no longer ends the turn.
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Corporal
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Advanced Fire Control Shots from Overwatch no longer suffer any Aim penalty.
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Automated Threat Assessment Confers +15 Defense when in Overwatch. Cancelled when the MEC fires.
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Sergeant
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Vital-Point Targeting Confers 2 bonus damage against targets that have been autopsied.
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Damage Control When the MEC takes damage, all further damage will be reduced by 2 on the following 2 turns.
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Lieutenant
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Jet Boot Module When activated, confers the ability to jump to normally inaccessible heights for the rest of the turn. Has an unlisted 1-turn cooldown.
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One For All When activated, the MEC becomes a high cover element. Moving or using an arm-based weapon will return the MEC to standard posture.
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Captain
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Repair Servos Confers 2 health recovery at the start of each turn. A total of 6 health can be regenerated per battle.
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Expanded Storage Allows additional uses of Restorative Mist, Grenade Launcher and Proximity Mine Launcher in each mission, and increases primary weapon base ammo by 50%.
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Major
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Colonel
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Absortion Fields Any hit that makes 33% more damage to the MEC's maximum health is reduced to that number.
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Reactive Targeting Sensors MEC gets a free shot back at the first enemy who attacks the MEC each turn, providing there's enough ammo do to so.
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