User talk:Falconeye
EU-MEC
- Damage received from enemies within 4 tiles is reduced by 33%.
- Your first standard shot of each turn against an explosed or flanked target does not cost an action.
- The first standard shot made within 4 tiles of the target does not cost an action.
- Attacks that would deal more than 10 damage have the damage reduced to 10. All other damage reduction are applied after the hardened shields reduction. Attacks lower than 10 damage are unaffected.
- Visible enemy suffers -20 Aim and cannot critically hit this unit.
- Standard shots are AoE that destroys most cover and hits all eligible targets for 34% damage.
- Any shots taken without moving have +10 Aim and +10% critical chance.
- Killing an exposed or flanked target does not cost an action.
- Standard shots no longer end the turn, if taken as the first action.
- Nearby allies in cover receive +10 Defense and Damage Reduction 1.
- Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits."
- Throw or launch grenades over exceptionally long distances (+50%).
Ghost in the Shell
Batou
Primary Weapon: Assault Rifle
Attachments: Scope, Auto loader, Suppressor
Utility Items: Grenade, Special Ammo, Armour
Ishikawa
Primary Weapon: Assault Rifle
Attachments: Scope, Auto loader, Suppressor
Utility Items: Grenade, MedKit, Armour
Ladriya
Primary Weapon: Cannon
Attachments: Scope, Auto Loader, Extended Magazine
Utility Items: Grenade, Special Ammo, Armour
Maven
Primary Weapon: Shotgun
Attachments: Laser Sight, Suppressor, Auto loader
Utility Items: Grenade, Flash bang, Armour
Togusa
Primary Weapon: PDW
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Major Motoko Kusanagi
- Loadout
Primary Weapon: PDW
Secondary: Sword
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Abilities: Ghostwalker, Lone Wolf, Covert, Bladestorm, Conceal, Tradecraft, Rapid Fire
- Summary
Cyborgnetic counter-cyberterrorist field commander in the employ of "XCOM" as tactical squad leader. Her abilities as "...rarer than ESP"; the kind of person that sections of the government hire to assassinate without leaving a trace.
Borma
- Loadout
Primary Weapon: PDW
Secondary: Gauntlet
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Abilities: Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster
- Summary
The jack of all trades who often handles the task of rear support.
Saito
Primary Weapon: Sniper Rifle
Secondary: Holotargeter
Attachments: Scope, Auto Loader, Stock
Utility Items: Pistol, Special Ammo, Armour