Difference between revisions of "Vessel Armaments (Piratez)"

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(layout adjustments - mostly done - need updated images/notes for ships)
m (Prepping move)
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{{User:DracoGriffin/Sandbox/CheckOutdated (Piratez)|0.95A}}
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{{CheckOutdated (Piratez)|0.95A}}
 
{{tocright}}
 
{{tocright}}
  
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/25mm Cannon (Piratez)|25mm Cannon]]</td>
+
<td align="left">[[25mm Cannon (Piratez)|25mm Cannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>8</td>
 
<td>8</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/30mm Cannon (Piratez)|30mm Cannon]]</td>
+
<td align="left">[[30mm Cannon (Piratez)|30mm Cannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>10</td>
 
<td>10</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/50mm Cannon (Piratez)|50mm Cannon]]</td>
+
<td align="left">[[50mm Cannon (Piratez)|50mm Cannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>20</td>
 
<td>20</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Bulldog Cannon (Piratez)|Bulldog Cannon]]</td>
+
<td align="left">[[Bulldog Cannon (Piratez)|Bulldog Cannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>25</td>
 
<td>25</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Charger Laser (Piratez)|Charger Laser]]</td>
+
<td align="left">[[Charger Laser (Piratez)|Charger Laser]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>6</td>
 
<td>6</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Gauss Cannon (Piratez)|Gauss Cannon]]</td>
+
<td align="left">[[Gauss Cannon (Piratez)|Gauss Cannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>15</td>
 
<td>15</td>
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<td>200</td>
 
<td>200</td>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Lascannon (Piratez)|Lascannon]]</td>
+
<td align="left">[[Lascannon (Piratez)|Lascannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>16</td>
 
<td>16</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Plasma Spitter (Piratez)|Plasma Spitter]]</td>
+
<td align="left">[[Plasma Spitter (Piratez)|Plasma Spitter]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>80</td>
 
<td>80</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Ripper Cannon (Piratez)|Ripper Cannon]]</td>
+
<td align="left">[[Ripper Cannon (Piratez)|Ripper Cannon]]</td>
 
<td>Light</td>
 
<td>Light</td>
 
<td>22</td>
 
<td>22</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Avalanche (Piratez)|Avalanche]]</td>
+
<td align="left">[[Avalanche (Piratez)|Avalanche]]</td>
 
<td>Missile</td>
 
<td>Missile</td>
 
<td>600</td>
 
<td>600</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Hammermite (Piratez)|Hammermite]]</td>
+
<td align="left">[[Hammermite (Piratez)|Hammermite]]</td>
 
<td>Missile</td>
 
<td>Missile</td>
 
<td>160</td>
 
<td>160</td>
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<td>4</td>
 
<td>4</td>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Lancer (Piratez)|Lancer]]</td>
+
<td align="left">[[Lancer (Piratez)|Lancer]]</td>
 
<td>Missile</td>
 
<td>Missile</td>
 
<td>90</td>
 
<td>90</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Seagull (Piratez)|Seagull]]</td>
+
<td align="left">[[Seagull (Piratez)|Seagull]]</td>
 
<td>Missile</td>
 
<td>Missile</td>
 
<td>60</td>
 
<td>60</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Stingray (Piratez)|Stingray]]</td>
+
<td align="left">[[Stingray (Piratez)|Stingray]]</td>
 
<td>Missile</td>
 
<td>Missile</td>
 
<td>80</td>
 
<td>80</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/105mm Rockets (Piratez)|105mm Rockets]]</td>
+
<td align="left">[[105mm Rockets (Piratez)|105mm Rockets]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>40</td>
 
<td>40</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Beam Laser (Piratez)|Beam Laser]]</td>
+
<td align="left">[[Beam Laser (Piratez)|Beam Laser]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>14</td>
 
<td>14</td>
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<td>75</td>
 
<td>75</td>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Fusion Ball (Piratez)|Fusion Ball]]</td>
+
<td align="left">[[Fusion Ball (Piratez)|Fusion Ball]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>400</td>
 
<td>400</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Gat Lascannon (Piratez)|Gat Lascannon]]</td>
+
<td align="left">[[Gat Lascannon (Piratez)|Gat Lascannon]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>6</td>
 
<td>6</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Naval Gun (Piratez)|Naval Gun]]</td>
+
<td align="left">[[Naval Gun (Piratez)|Naval Gun]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>50</td>
 
<td>50</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Obliterator Cannon (Piratez)|Obliterator Cannon]]</td>
+
<td align="left">[[Obliterator Cannon (Piratez)|Obliterator Cannon]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>150</td>
 
<td>150</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Plasma Beam (Piratez)|Plasma Beam]]</td>
+
<td align="left">[[Plasma Beam (Piratez)|Plasma Beam]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>120</td>
 
<td>120</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Railgun (Piratez)|Railgun]]</td>
+
<td align="left">[[Railgun (Piratez)|Railgun]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>75</td>
 
<td>75</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Ramjet Cannon (Piratez)|Ramjet Cannon]]</td>
+
<td align="left">[[Ramjet Cannon (Piratez)|Ramjet Cannon]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>40</td>
 
<td>40</td>
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</tr>
 
</tr>
 
<tr>
 
<tr>
<td align="left">[[User:DracoGriffin/Sandbox/Spike Rockets (Piratez)|Spike Rockets]]</td>
+
<td align="left">[[Spike Rockets (Piratez)|Spike Rockets]]</td>
 
<td>Heavy</td>
 
<td>Heavy</td>
 
<td>35</td>
 
<td>35</td>
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== Light Armaments ==
 
== Light Armaments ==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{Ref Open | title = [[User:DracoGriffin/Sandbox/25mm Cannon (Piratez)|25mm Cannon]] }}  
+
{{Ref Open | title = [[25mm Cannon (Piratez)|25mm Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/25mm Cannon (Piratez)|25mm Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=25mm Cannon (Piratez)|25mm Cannon]]
 
AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. AMMO: 300. RE-ARM: 6 HRS<br>
 
AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. AMMO: 300. RE-ARM: 6 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/30mm Cannon (Piratez)|30mm Cannon]] }}  
+
{{Ref Open | title = [[30mm Cannon (Piratez)|30mm Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/30mm Cannon (Piratez)|30mm Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=30mm Cannon (Piratez)|30mm Cannon]]
 
WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT A QUITE EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS<br>
 
WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT A QUITE EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/50mm Cannon (Piratez)|50mm Cannon]] }}  
+
{{Ref Open | title = [[50mm Cannon (Piratez)|50mm Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/50mm Cannon (Piratez)|50mm Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=50mm Cannon (Piratez)|50mm Cannon]]
 
A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. AMMO: 60. RE-ARM: 6 HRS<br>
 
A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. AMMO: 60. RE-ARM: 6 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Bulldog Cannon (Piratez)|Bulldog Cannon]] }}  
+
{{Ref Open | title = [[Bulldog Cannon (Piratez)|Bulldog Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Bulldog Cannon (Piratez)|Bulldog Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Bulldog Cannon (Piratez)|Bulldog Cannon]]
 
AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. AMMO: 60. RE-ARM: 3 HRS<br>
 
AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. AMMO: 60. RE-ARM: 3 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Charger Laser (Piratez)|Charger Laser]] }}  
+
{{Ref Open | title = [[Charger Laser (Piratez)|Charger Laser]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Charger Laser (Piratez)|Charger Laser]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Charger Laser (Piratez)|Charger Laser]]
 
THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR<br>
 
THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Gauss Cannon (Piratez)|Gauss Cannon]] }}  
+
{{Ref Open | title = [[Gauss Cannon (Piratez)|Gauss Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Gauss Cannon (Piratez)|Gauss Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Gauss Cannon (Piratez)|Gauss Cannon]]
 
A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. AMMO: 200. RE-ARM: 2 HRS<br>
 
A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. AMMO: 200. RE-ARM: 2 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Lascannon (Piratez)|Lascannon]] }}  
+
{{Ref Open | title = [[Lascannon (Piratez)|Lascannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Lascannon (Piratez)|Lascannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Lascannon (Piratez)|Lascannon]]
 
FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR<br>
 
FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Plasma Spitter (Piratez)|Plasma Spitter]] }}  
+
{{Ref Open | title = [[Plasma Spitter (Piratez)|Plasma Spitter]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Plasma Spitter (Piratez)|Plasma Spitter]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Plasma Spitter (Piratez)|Plasma Spitter]]
 
CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF ELERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS NUCLEAR FUEL. CLASS: LIGHT. AMMO: 30. RE-ARM: 5 HRS<br>
 
CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF ELERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS NUCLEAR FUEL. CLASS: LIGHT. AMMO: 30. RE-ARM: 5 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Ripper Cannon (Piratez)|Ripper Cannon]] }}  
+
{{Ref Open | title = [[Ripper Cannon (Piratez)|Ripper Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Ripper Cannon (Piratez)|Ripper Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Ripper Cannon (Piratez)|Ripper Cannon]]
 
A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS<br>
 
A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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== Missile Armaments ==
 
== Missile Armaments ==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Avalanche (Piratez)|Avalanche]] }}  
+
{{Ref Open | title = [[Avalanche (Piratez)|Avalanche]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Avalanche (Piratez)|Avalanche]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Avalanche (Piratez)|Avalanche]]
 
THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. AMMO: 1. RE-ARM: 1 HR<br>
 
THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. AMMO: 1. RE-ARM: 1 HR<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
{| {{StdTable}} border = "1" cellpadding = "3"
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Hammermite (Piratez)|Hammermite]] }}  
+
{{Ref Open | title = [[Hammermite (Piratez)|Hammermite]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Hammermite (Piratez)|Hammermite]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Hammermite (Piratez)|Hammermite]]
 
WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. CLASS: MISSILE. AMMO: 4. RE-ARM: 4 HRS<br>
 
WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. CLASS: MISSILE. AMMO: 4. RE-ARM: 4 HRS<br>
 
{| {{StdTable}} border = "1" cellpadding = "3"
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Lancer (Piratez)|Lancer]] }}  
+
{{Ref Open | title = [[Lancer (Piratez)|Lancer]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Lancer (Piratez)|Lancer]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Lancer (Piratez)|Lancer]]
 
A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. AMMO: 3. RE-ARM: 3 HRS<br>
 
A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. AMMO: 3. RE-ARM: 3 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Seagull (Piratez)|Seagull]] }}  
+
{{Ref Open | title = [[Seagull (Piratez)|Seagull]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Seagull (Piratez)|Seagull]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Seagull (Piratez)|Seagull]]
 
STRICTLY ILLEGAL BUT SMALL ENOUGH TO BE SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. CLASS: MISSILE. AMMO: 6. RE-ARM: 3 HRS<br>
 
STRICTLY ILLEGAL BUT SMALL ENOUGH TO BE SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. CLASS: MISSILE. AMMO: 6. RE-ARM: 3 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Stingray (Piratez)|Stingray]] }}  
+
{{Ref Open | title = [[Stingray (Piratez)|Stingray]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Stingray (Piratez)|Stingray]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Stingray (Piratez)|Stingray]]
 
OUTFITTED WITH AN ADVANCED GUIDANCE SYSTEM, THIS MISSILE RARELY MISSES ITS TARGET. AGGRESSIVE ENGAGEMENT TACTICS DECREASE THE TIME IT TAKES TO LOCK IT ON TARGET, BUT BEREFTS THE ATTACKER OF THE RANGE ADVANTAGE. CLASS: MISSILE. AMMO: 5. RE-ARM: 5 HRS<br>
 
OUTFITTED WITH AN ADVANCED GUIDANCE SYSTEM, THIS MISSILE RARELY MISSES ITS TARGET. AGGRESSIVE ENGAGEMENT TACTICS DECREASE THE TIME IT TAKES TO LOCK IT ON TARGET, BUT BEREFTS THE ATTACKER OF THE RANGE ADVANTAGE. CLASS: MISSILE. AMMO: 5. RE-ARM: 5 HRS<br>
 
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== Heavy Armaments ==
 
== Heavy Armaments ==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{Ref Open | title = [[User:DracoGriffin/Sandbox/105mm Rockets (Piratez)|105mm Rockets]] }}  
+
{{Ref Open | title = [[105mm Rockets (Piratez)|105mm Rockets]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/105mm Rockets (Piratez)|105mm Rockets]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=105mm Rockets (Piratez)|105mm Rockets]]
 
THESE ROCKETS LACK ADVANCED GUIDANCE, BUT PACK QUITE A PUNCH. CLASS: HEAVY. AMMO: 16. RE-ARM: 4 HRS<br>
 
THESE ROCKETS LACK ADVANCED GUIDANCE, BUT PACK QUITE A PUNCH. CLASS: HEAVY. AMMO: 16. RE-ARM: 4 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Beam Laser (Piratez)|Beam Laser]] }}  
+
{{Ref Open | title = [[Beam Laser (Piratez)|Beam Laser]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Beam Laser (Piratez)|Beam Laser]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Beam Laser (Piratez)|Beam Laser]]
 
THE LARGE VERSION OF VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. AMMO: 75. RE-ARM: 1 HR<br>
 
THE LARGE VERSION OF VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. AMMO: 75. RE-ARM: 1 HR<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Fusion Ball (Piratez)|Fusion Ball]] }}  
+
{{Ref Open | title = [[Fusion Ball (Piratez)|Fusion Ball]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Fusion Ball (Piratez)|Fusion Ball]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Fusion Ball (Piratez)|Fusion Ball]]
 
THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: HEAVY. AMMO: 3. RE-ARM: 3 HRS<br>
 
THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: HEAVY. AMMO: 3. RE-ARM: 3 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Gat Lascannon (Piratez)|Gat Lascannon]] }}  
+
{{Ref Open | title = [[Gat Lascannon (Piratez)|Gat Lascannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Gat Lascannon (Piratez)|Gat Lascannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Gat Lascannon (Piratez)|Gat Lascannon]]
 
THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY. AMMO: 200. RE-ARM: 2 HRS<br>
 
THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY. AMMO: 200. RE-ARM: 2 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Naval Gun (Piratez)|Naval Gun]] }}  
+
{{Ref Open | title = [[Naval Gun (Piratez)|Naval Gun]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Naval Gun (Piratez)|Naval Gun]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Naval Gun (Piratez)|Naval Gun]]
 
BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. AMMO: 20. RE-ARM: 10 HRS<br>
 
BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. AMMO: 20. RE-ARM: 10 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Obliterator Cannon (Piratez)|Obliterator Cannon]] }}  
+
{{Ref Open | title = [[Obliterator Cannon (Piratez)|Obliterator Cannon]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Obliterator Cannon (Piratez)|Obliterator Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Obliterator Cannon (Piratez)|Obliterator Cannon]]
 
FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER ATTEMPTED TO BE MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. AMMO: 20. RE-ARM: 20 HRS<br>
 
FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER ATTEMPTED TO BE MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. AMMO: 20. RE-ARM: 20 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Plasma Beam (Piratez)|Plasma Beam]] }}  
+
{{Ref Open | title = [[Plasma Beam (Piratez)|Plasma Beam]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Plasma Beam (Piratez)|Plasma Beam]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Plasma Beam (Piratez)|Plasma Beam]]
 
STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF NUCLEAR FUEL. CLASS: HEAVY. AMMO: 40. RE-ARM: 10 HRS<br>
 
STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF NUCLEAR FUEL. CLASS: HEAVY. AMMO: 40. RE-ARM: 10 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Railgun (Piratez)|Railgun]] }}  
+
{{Ref Open | title = [[Railgun (Piratez)|Railgun]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Railgun (Piratez)|Railgun]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Railgun (Piratez)|Railgun]]
 
A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. AMMO: 30. RE-ARM: 6 HRS<br>
 
A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. AMMO: 30. RE-ARM: 6 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Ramjet Cannon (Piratez)|Ramjet Cannon]] }}
+
{{Ref Open | title = [[Ramjet Cannon (Piratez)|Ramjet Cannon]] }}
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Ramjet Cannon (Piratez)|Ramjet Cannon]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Ramjet Cannon (Piratez)|Ramjet Cannon]]
 
HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. AMMO: 12. RE-ARM: 12 HRS<br>
 
HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. AMMO: 12. RE-ARM: 12 HRS<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br>
 
<br>
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Spike Rockets (Piratez)|Spike Rockets]] }}
+
{{Ref Open | title = [[Spike Rockets (Piratez)|Spike Rockets]] }}
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Spike Rockets (Piratez)|Spike Rockets]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Spike Rockets (Piratez)|Spike Rockets]]
 
CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. AMMO: 9. RE-ARM: 3 HRS<br>
 
CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. AMMO: 9. RE-ARM: 3 HRS<br>
 
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== Other Equipment ==
 
== Other Equipment ==
 
<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]] }}
+
{{Ref Open | title = [[Targeter (Piratez)|Targeter]] }}
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Targeter (Piratez)|Targeter]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Targeter (Piratez)|Targeter]]
 
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.<br>
 
ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br />
 
<br />
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]] }}  
+
{{Ref Open | title = [[Thruster (Piratez)|Thruster]] }}  
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Thruster (Piratez)|Thruster]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Thruster (Piratez)|Thruster]]
 
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.<br>
 
A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.<br>
 
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{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
<br />
 
<br />
{{Ref Open | title = [[User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]] }}
+
{{Ref Open | title = [[Shield (Piratez)|Shield]] }}
 
<div class="mw-collapsible">
 
<div class="mw-collapsible">
[[Image: SpikeRockets_Piratez.gif|left|link=User:DracoGriffin/Sandbox/Shield (Piratez)|Shield]]
+
[[Image: SpikeRockets_Piratez.gif|left|link=Shield (Piratez)|Shield]]
 
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.<br>
 
A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.<br>
 
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{|
 
{|
 
|+ style="text-align:left;"| '''Notes:'''
 
|+ style="text-align:left;"| '''Notes:'''
| Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See [[User:DracoGriffin/Sandbox/Shippings (Piratez)#Quick Reference Guide|here]] for enemy ships' weapon power in order to determine potential damage reduction.
+
| Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See [[Shippings (Piratez)#Quick Reference Guide|here]] for enemy ships' weapon power in order to determine potential damage reduction.
 
|}
 
|}
 
</div>
 
</div>

Revision as of 02:44, 11 November 2015

This page may be outdated. It is up-to-date for version 0.95A. The latest version is v.N1.


Vessel Armaments won't be found on the Black Market due to strict regulation by the powers that be, so take care of the craft weapons you start with until more advanced armaments are researched to allow manufacturing capacility.

Two important details to keep in mind in order to achieve air superiority is that armaments only deal 50-100% of the listed damage upon successful hit. For instance, a Charger Laser can deal 6 damage, but that can actually range from 3-6. In addition, all weapon accuracies are based on a Medium sized enemy shipping, due to the ship size To-Hit modifier.

Shipping Size To-Hit Modifiers
Very Small Small Medium Large Very Large
75% 87.5% 100% 125% 200%

In addition, vessels can be loaded with special equipment at the cost of a weapon hardpoint. However, the devices may be loaded only into specific hardpoint classes, so a vessel might be restricted from loading certain devices.

Lastly, Piratez favors the bold, so to does this apply to air combat. A vessel's stance (Aggressive / Standard / Cautious) may factor into its weapon firing rate, allowing it to attack a target more rapidly. Taking into consideration most enemy ships outrange your vessels a majority of the game, you might as well utilize the Aggressive benefit of increased firing rate. Keep in mind that stances have no other effects, such as a Dodge bonus, increased defense or alter the enemy shipping's accuracy.

Quick Reference Guide

Armament Class Damage Range (km) Accuracy Firing Rate (in seconds) * Rearm Rate (ammo loaded per hour) Rearm Rate (hrs if empty) Ammo Count
25mm Cannon Light 8 10 25% 4 / 4 / 4 50 6 300
30mm Cannon Light 10 10 25% 3 / 3 / 3 50 5 250
50mm Cannon Light 20 15 30% 8 / 8 / 6 10 6 60
Bulldog Cannon Light 25 15 40% 5 / 5 / 5 20 3 60
Charger Laser Light 6 10 60% 6 / 6 / 6 50 1 50
Gauss Cannon Light 15 25 35% 4 / 4 / 4 100 2 200
Lascannon Light 16 20 75% 9 / 9 / 9 50 1 50
Plasma Spitter Light 80 20 40% 14 / 14 / 14 6 5 30
Ripper Cannon Light 22 15 25% 3 / 3 / 3 50 5 250
Avalanche Missile 600 50 70% 72 / 48 / 36 1 1 1
Hammermite Missile 160 30 70% 48 / 36 / 24 1 4 4
Lancer Missile 90 60 90% 72 / 48 / 36 1 3 3
Seagull Missile 60 40 65% 40 / 30 / 20 2 3 6
Stingray Missile 80 45 100% 48 / 36 / 24 1 5 5
105mm Rockets Heavy 40 20 45% 9 / 9 / 9 4 4 16
Beam Laser Heavy 14 25 90% 5 / 5 / 5 75 1 75
Fusion Ball Heavy 400 50 110% 32 / 24 / 16 1 3 3
Gat Lascannon Heavy 6 15 40% 1 / 1 / 1 100 2 200
Naval Gun Heavy 50 30 35% 12 / 12 / 9 2 10 20
Obliterator Cannon Heavy 150 45 45% 25 / 25 / 20 1 20 20
Plasma Beam Heavy 120 50 50% 16 / 16 / 16 4 10 40
Railgun Heavy 75 40 40% 15 / 15 / 12 5 6 30
Ramjet Cannon Heavy 40 50 35% 15 / 15 / 12 1 12 12
Spike Rockets Heavy 35 15 35% 5 / 5 / 5 3 3 9

* Firing rate is dependent on the vessel's stance: Aggressive / Standard / Cautious.

Light Armaments

25mm Cannon
25mm Cannon

AN AUTOCANNON WHICH FIRES HEAVY ARMOR PIERCING ROUNDS. CAN BE PRESS-SERVICED AS A CRAFT WEAPON BUT LACKS POWER FOR ANY SERIOUS DOGFIGHT. CLASS: LIGHT. AMMO: 300. RE-ARM: 6 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 8 10 25% 4/4/4 50 6 25mm Rounds 300


Notes:
Lorem ipsum
Source: Piratez Bootypedia


30mm Cannon
30mm Cannon

WHILE THE DAMAGE OR ACCURACY OF A SINGLE 30MM ROUND MAY APPEAR UNIMPRESSIVE, THIS ROTARY CANNON FIRES A HELL OF A LOT OF THEM, MAKING IT A QUITE EFFECTIVE ANTI-SHIP WEAPON. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 10 10 25% 3/3/3 50 5 30mm Cannon Rounds 250


Notes:
Lorem ipsum
Source: Piratez Bootypedia


50mm Cannon
50mm Cannon

A MIDDLE-GROUND CRAFT CANNON. WHILE IT LACKS THE DAMAGE OUTPUT OF OTHER WEAPONS, IT'S CHEAP TO USE. AS LONG AS YOU CAN FIND THE AMMUNITION. CLASS: LIGHT. AMMO: 60. RE-ARM: 6 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 20 15 30% 8/8/6 10 6 50mm Shells 60


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bulldog Cannon
Bulldog Cannon

AUTOMATED CANNON WITH A PLASTASTEEL BARREL, THE FORCE OF THE PROJECTILE IS INCREASED BY A MAGNETIC COIL. USES THE SAME AMMUNITION AS THE NORMAL 50MM CANNON. CLASS: LIGHT. AMMO: 60. RE-ARM: 3 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 25 15 40% 5/5/5 20 3 50mm Shells 60


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Charger Laser
Charger Laser

THE ONLY SAVING GRACE OF THIS WEAPON IS THAT IT CHARGES ITSELF, USING SHIP'S POWER SOURCE. HOWEVER, IT EVENTUALLY OVERHEATS AND CANNOT BE USED ANYMORE UNTIL AT LEAST A CURSORY GROUND MAINTENANCE. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 6 10 60% 6/6/6 50 1 None 50


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gauss Cannon
Gauss Cannon

A HOME-MADE ELECTROMAGNETIC ACCELERATOR, BASED ON WIDELY-USED SHIPBORNE GAUSS WEAPONRY. USES VERY COMPACT PLASTASTEEL AMMUNITION CLIPS. CLASS: LIGHT. AMMO: 200. RE-ARM: 2 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 15 25 35% 4/4/4 100 2 Gauss Rounds 200


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Lascannon
Lascannon

FROM A LITTLE BIT OF THIS AND A LITTLE BIT OF THAT, WE CAN MANUFACTURE A LASER WEAPON THAT TAPS DIRECTLY INTO SHIP'S POWER SOURCE AND NEEDS NO EXTRA AMMUNITION. CLASS: LIGHT. AMMO: 50. RE-ARM: 1 HR

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 16 20 75% 9/9/9 50 1 None 50


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Spitter
Plasma Spitter

CLOSE-RANGE AERIAL WEAPON THAT ATTEMPTS TO UNLEASH THE POTENTIAL OF ELERIUM BY RE-CREATING TECHNOLOGIES FOUND IN PERSONAL PLASMA ARMS. BURNS NUCLEAR FUEL. CLASS: LIGHT. AMMO: 30. RE-ARM: 5 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 80 20 40% 14/14/14 6 5 Nuclear Fuel 30


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ripper Cannon
Ripper Cannon

A REINFORCED CANNON FRAME FIRING PLASTASTEEL-TIPPED, NUCLEAR-PROPELLED ROUNDS AT A TREMENDOUS RATE. CLASS: LIGHT. AMMO: 250. RE-ARM: 5 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Light 22 15 25% 3/3/3 50 5 Ripper Rounds 250


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Missile Armaments

Avalanche
Avalanche

THAT'S A NUCLEAR MISSILE MY FRIEND. HUGE AND CUMBERSOME, IT LACKS AGILITY TO EFFICIENTLY ENGAGE SMALLER CRAFT. WON'T MISS A VERY LARGE TARGET, THOUGH, AND THEY'LL FEEL IT WHEN IT HITS. CLASS: MISSILE. AMMO: 1. RE-ARM: 1 HR

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Missile 600 50 70% 72/48/36 1 1 Avalanche Missile 1


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hammermite
Hammermite

WE HAVE SACRIFICED ENGINE AND FUEL CAPACITY TO MOUNT A HUGE THERMOBARIC WARHEAD INSIDE THIS MODEST-SIZED MISSILE, ALL IN THE NAME OF LIMITLESS CARNAGE. LET THEM BURN. CLASS: MISSILE. AMMO: 4. RE-ARM: 4 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Missile 160 30 70% 48/36/24 1 4 Hammermite Missiles 4


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Lancer
Lancer

A LONG-RANGE HYPERSONIC MISSILE. INSTEAD OF EXPLODING, IT PIERCES THE TARGET WITH A RIGID PLASTASTEEL ROD. NOT INTENDED FOR CLOSE-QUARTERS COMBAT. CLASS: MISSILE. AMMO: 3. RE-ARM: 3 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Missile 90 60 90% 72/48/36 1 3 Lancer Missiles 3


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Seagull
Seagull

STRICTLY ILLEGAL BUT SMALL ENOUGH TO BE SMUGGLED, THESE HOMING, FRAGMENTATION-WARHEAD SHIP-TO-SHIP MISSILES ARE A BLAST... IF YOU CAN AFFORD THEM. CLASS: MISSILE. AMMO: 6. RE-ARM: 3 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Missile 60 40 65% 40/30/20 2 3 Seagull Missiles 6


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Stingray
Stingray

OUTFITTED WITH AN ADVANCED GUIDANCE SYSTEM, THIS MISSILE RARELY MISSES ITS TARGET. AGGRESSIVE ENGAGEMENT TACTICS DECREASE THE TIME IT TAKES TO LOCK IT ON TARGET, BUT BEREFTS THE ATTACKER OF THE RANGE ADVANTAGE. CLASS: MISSILE. AMMO: 5. RE-ARM: 5 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Missile 80 45 100% 48/36/24 1 5 Stingray Missiles 5


Notes:
Lorem ipsum
Source: Piratez Bootypedia

Heavy Armaments

105mm Rockets
105mm Rockets

THESE ROCKETS LACK ADVANCED GUIDANCE, BUT PACK QUITE A PUNCH. CLASS: HEAVY. AMMO: 16. RE-ARM: 4 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 40 20 45% 9/9/9 4 4 105mm Rockets 16


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Beam Laser
Beam Laser

THE LARGE VERSION OF VESSEL LASER WEAPON EMITS A HIGH-INTENSITY, FINELY-CONTROLLED BEAM. BIGGER HEAT SINKS ALLOW FOR LONGER ENGAGEMENTS. CLASS: HEAVY. AMMO: 75. RE-ARM: 1 HR

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 14 25 90% 5/5/5 75 1 None 75


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fusion Ball
Fusion Ball

THIS LAUNCHER FIRES A BALL SHAPED MISSILE POWERED BY ANTI-MATTER REACTION. THE BALL DESTROYS THE TARGET WITH A GRAVITY WAVE IMPLOSION. CLASS: HEAVY. AMMO: 3. RE-ARM: 3 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 400 50 110% 32/24/16 1 3 Fusion Balls 3


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gat Lascannon
Gat Lascannon

THIS RARE WEAPON HAS SUCH A FIRING RATE THAT THE LASER PULSES SEEM LIKE A SINGLE CONTINUOUS BEAM. IT'S MORE EFFECTIVE THAN A CONVENTIONAL CANNON AND IS FED BY SHIP'S REACTOR. CLASS: HEAVY. AMMO: 200. RE-ARM: 2 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 6 15 40% 1/1/1 100 2 None 200


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Naval Gun
Naval Gun

BRUTAL AND EFFECTIVE, THIS GUN FIRES 120MM ARMOR-PIERCING SHELLS FOR MASSIVE DAMAGE. HOWEVER, IT REQUIRES SEVERAL HOURS OF MAINTENANCE AFTER EACH ENGAGEMENT. CLASS: HEAVY. AMMO: 20. RE-ARM: 10 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 50 30 35% 12/12/9 2 10 120mm Shells 20


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Obliterator Cannon
Obliterator Cannon

FIRES MASSIVE FUSION SHELLS THAT CARRY AN ABUNDANCE OF DESTRUCTIVE FORCE. THIS IS PROBABLY THE BIGGEST GUN EVER ATTEMPTED TO BE MOUNTED ONTO A FIGHTER CRAFT. CLASS: HEAVY. AMMO: 20. RE-ARM: 20 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 150 45 45% 25/25/20 1 20 Obliterator Shells 20


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Beam
Plasma Beam

STELLAR EMPIRE'S STANDARD SHIP-TO-SHIP CANNON, IT SENDS PLASMA BOLTS ALONG A CONTROLLED-GRAVITY PATHWAY. EACH SHOT BURNS 1 UNIT OF NUCLEAR FUEL. CLASS: HEAVY. AMMO: 40. RE-ARM: 10 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 120 50 50% 16/16/16 4 10 Nuclear Fuel 40


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Railgun
Railgun

A BIT ORNERY BUT NONE THE LESS MORE IMPRESSIVE THAN THE LASCANNON, THIS GUN SMASHES THROUGH ARMOR LIKE SOMETHING THAT'S REALLY GOOD AT SMASHING THROUGH ARMOR. CLASS: HEAVY. AMMO: 30. RE-ARM: 6 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 75 40 40% 15/15/12 5 6 Railgun Rounds 30


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ramjet Cannon
Ramjet Cannon

HYPERSONIC PROJECTILES FIRED BY THIS BIG THING BOAST A GREAT RANGE, BUT THE AMMO COUNT IS RATHER LIMITED. CLASS: HEAVY. AMMO: 12. RE-ARM: 12 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 40 50 35% 15/15/15 1 12 Ramjet Rounds 12


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spike Rockets
Spike Rockets

CRUDE ROCKETS BUILT FROM JUNK PARTS AND HOME-MADE EXPLOSIVES, SOLD CLANDESTINELY DESPITE THE STRICT BANS ON CRAFT WEAPONRY. CLASS: HEAVY. AMMO: 9. RE-ARM: 3 HRS

Class Damage Range (km) Accuracy Firing Rate (in seconds) Rearm Rate
(ammo loaded per hour) / (hrs if empty)
Ammunition Ammo Count
Heavy 35 15 35% 5/5/5 3 3 Spike Rockets 9


Notes:
Early game Heavy armament that quickly becomes obsolete.
Source: Piratez Bootypedia

Other Equipment

Targeter
Targeter

ADDITIONAL ENGINE MOUNTED ON A CRAFT, TAKING UP A MISSILE SLOT. INCREASES THE MAXIMUM SPEED BY 250 AND THE CHANCE TO DODGE ENEMY FIRE BY 15%.

Slot Effect(s)
Missile Ship Speed +250 Dodge Bonus +15%


Notes:
Generally underwhelming as majority of vessels with missile hardpoints are pure interceptors, and the dodge bonus isn't terribly useful for pure interceptors as most air combat relies on using multiple vessels against enemy ships, which pure interceptors are generally not the "lead attack craft".
Source: Piratez Bootypedia


Thruster
Thruster

A SUPERLUMINAL SCANNING DEVICE HOOKED TO A BALLISTIC AI. OCCUPIES A LIGHT WEAPON SLOT AND INCREASES SHIP'S RADAR RANGE BY 250 AND ACCURACY OF ALL ITS WEAPONS BY FLAT 15%; WEAPONS WITH LOW INNATE ACCURACY WILL THUS BE THE MOST AFFECTED.

Slot Effect(s)
Light Ship Radar Range +250 Armament Accuracy +15%


Notes:
Best utilized on a vessel that has Light or Heavy hardpoints, as Missiles generally have high innate accuracy. The effects may be underwhelming if loaded onto a vessel with less than two total hardpoints (as loading this device would leave the vessel with only one weapon).
Source: Piratez Bootypedia


Shield
Shield

A GRAVITIC SHIELD MOUNTED ON A CRAFT, AT THE PRICE OF A HEAVY WEAPON SLOT. REDUCES THE POWER OF EVERY HIT THE CRAFT RECEIVES BY 25 POINTS, THUS BEING THE MOST EFFECTIVE AGAINST POORLY ARMED VESSELS.

Slot Effect(s)
Heavy Incoming Damage -25 Power


Notes:
Depending on the enemy ship, this device can negate damage entirely or generally reduce damage by 50%. See here for enemy ships' weapon power in order to determine potential damage reduction.
Source: Piratez Bootypedia