- REDIRECT Template:CheckOutdated (Piratez)
Vessels in Piratez are somewhat different than vanilla X-Com. Vessels now have a mileage rating which explains how efficiently fuel is burned. Armaments are now separated into three hardpoint categories: Light, Missile & Heavy. Lastly, some vessels will have bonuses to dodging (Dodge), armament accuracy (Gun Acc), and/or repair rate (Repair).
In Piratez, you will need to take advantage of being able to intercept enemy shippings with multiple craft, otherwise you will find yourself struggling to splash any ships. Once all vessels are engaged with a target, you can determine the "lead attack craft" by allowing one to engage before the others. This tactic is best utilized against military targets as they typically dish out significant damage, as well as withstanding a lot of punishment.
A good example of this tactic is to deploy a Crab (Lead Interceptor) and 1-3 Predator (Interceptors) and wait until all craft are tailing the enemy target. Engage first with the Crab to allow the enemy craft to begin attacking the Crab, as your Predators engage free of harm. Due to the Crab's high repair rate and toughness, it can be re-deployed quickly for new targets, rather than the Predators resting in the hangar for weeks from repairs. An improvement on this tactic would be to supplement an Interceptor with a Troop Interceptor, so as to allow rapid deployment to the crash site. (Example: 1 Crab, 2 Predators, 1 Thunderhorse)
Quick Reference Guide
Vessels |
Max. Speed |
Accel. Rate |
Fuel Cap. |
Refuel Rate |
Radar Range (nm) |
Light Wpn. Slot(s) |
Missile Wpn. Slot(s) |
Heavy Wpn. Slot(s) |
Dodge Bonus** |
Accuracy Bonus** |
Toughness |
Repair Bonus** |
Hands |
Vehicles |
Cost/Rent/Sell |
Transfer Time |
Destroyed Pnt. |
Skyranger |
500 |
1 |
1,250 * |
50 |
50 |
0 |
0 |
0 |
None |
None |
25 |
None |
12 |
2 |
450,000 / 40,000 / 300,000 |
24 |
-200 |
Pigeon |
300 |
1 |
2,250 * |
75 |
1,000 |
0 |
0 |
0 |
None |
None |
25 |
None |
9 |
1 |
375,000 / 40,000 / 300,000 |
24 |
-200 |
Pachyderm |
2,750 |
4 |
200 |
50 |
300 |
1 |
0 |
0 |
None |
None |
150 |
None |
8 |
1 |
1,150,000 / 75,000 / 750,000 |
12 |
-250 |
Deliverator |
3,750 |
6 |
210 |
35 |
750 |
2 |
0 |
0 |
18 |
None |
200 |
None |
10 |
1 |
** / 100,000 / 1,250,000 |
12 |
-300 |
Drakkar |
3,000 |
5 |
400 |
25 |
600 *** |
1 |
3 |
0 |
None |
None |
250 |
None |
14 |
3 |
** / 175,000 / 3,000,000 |
12 |
-350 |
Bonaventura |
1,500 |
2 |
500 |
20 |
400 |
2 |
0 |
2 |
None |
None |
300 |
None |
18 |
2 |
** / 200,000 / 2,500,000 |
12 |
-400 |
Thunderhorse |
2,250 |
3 |
600 |
15 |
750 |
2 |
0 |
2 |
None |
None |
350 |
None |
22 |
4 |
** / 225,000 / 3,500,000 |
12 |
-500 |
Leviathan |
2,500 |
3 |
750 |
10 |
600 *** |
2 |
0 |
2 |
None |
None |
500 |
None |
30 |
4 |
** / 225,000 / 3,500,000 |
12 |
-600 |
Hunter-Killer |
3,250 |
5 |
240 |
60 |
600 *** |
2 |
2 |
0 |
21 |
None |
175 |
None |
2 |
0 |
** / 75,000 / 1,500,000 |
12 |
-250 |
Predator |
4,000 |
6 |
350 |
50 |
600 |
2 |
2 |
0 |
18 |
None |
225 |
None |
2 |
0 |
** / 100,000 / 1,750,000 |
12 |
-300 |
Nightmare |
5,000 |
8 |
420 |
30 |
750 |
2 |
2 |
0 |
18 |
None |
275 |
None |
2 |
0 |
** / 125,000 / 2,650,000 |
12 |
-300 |
Sabre |
6,000 |
10 |
320 |
40 |
900 |
2 |
2 |
0 |
24 |
None |
325 |
3 |
1 |
0 |
** / 175,000 / 3,400,000 |
12 |
-350 |
Brave Whaler |
5,250 |
9 |
390 |
30 |
900 |
0 |
3 |
0 |
9 |
None |
200 |
None |
1 |
0 |
** / 140,000 / 2,000,000 |
12 |
-300 |
Baracuda |
4,000 |
7 |
200 |
50 |
600 |
3 |
0 |
0 |
39 |
None |
200 |
None |
1 |
0 |
** / 110,000 / 2,000,000 |
12 |
-300 |
Crab |
3,500 |
4 |
350 |
35 |
750 |
1 |
0 |
1 |
15 |
None |
525 |
3 |
6 |
0 |
** / 120,000 / 2,000,000 |
12 |
-350 |
Kraken |
2,000 |
3 |
300 |
15 |
1,100 |
0 |
0 |
3 |
None |
15 |
900 |
2 |
6 |
0 |
** / 150,000 / 2,750,000 |
12 |
-400 |
Dragon |
2,750 |
3 |
300 |
10 |
1,250 |
0 |
0 |
4 |
None |
20 |
1,200 |
2 |
10 |
0 |
** / 225,000 / 3,750,000 |
12 |
-550 |
Prospector |
1,250 |
2 |
120 |
30 |
750 |
1 |
0 |
0 |
None |
None |
200 |
None |
12 |
1 |
** / -400,000 / 1,250,000 |
12 |
-200 |
Dog of War |
3,500 |
5 |
315 |
35 |
750 |
3 |
1 |
0 |
18 |
None |
350 |
None |
0 |
0 |
2,400,000 **** / 800,000 / 800,000 |
12 |
-50 |
Spy Zeppelin |
100 |
1 |
2,000 ***** |
50 |
1,250 |
0 |
0 |
0 |
None |
None |
25 |
None |
0 |
0 |
** / 25,000 / 350,000 |
96 |
-50 |
Conqueror |
1,250 |
2 |
25,000 |
500 |
2,000 |
0 |
0 |
4 |
None |
None |
1,750 |
None |
36 |
1 |
** / 0 / 0 |
9 ****** |
-10,000 |
* This vessel does not require Nuclear Fuel to operate.
** This vessel cannot be purchased and must be manufactured.
*** This vessel is missing a radarRange value; currently has a Radar Range larger than 600.
**** This vessel requires completed research topic "Contacts: The Mercenaries" in order to purchase from the Black Market.
***** This vessel does not expend any fuel if it is patrolling / stationary.
****** This vessel is missing a transferTime value; currently has a transfer time of 9 hours.
Interceptors
Baracuda
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AN IDEAL CRAFT FOR THOSE PILOTS WHO LIKE IT UP CLOSE AND PERSONAL. EQUIPPED WITH TWO INTEGRAL MANEUVRING (sic) ENGINES AND ONE CRUISE ENGINE. MILEAGE: 50. RADAR: 600. GUNS: 3xLT. DODGE: 65%
Notes:
Moderate interceptor due to its high speed and high dodge bonus.
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Source: Piratez Bootypedia
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Brave Whaler
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DUAL-CORE OVERCHARGED NUCLEAR ENGINE MOUNTED ON A LARGE FRAME. HIGHLY SENSITIVE SCANNING EQUIPMENT TO KEEP ITS EYES ON ITS PREY. MASSIVE PAYLOAD TO ENSURE A KILL .(sic){NEWLINE} (sic) MILEAGE: 30. RADAR: 900. GUNS: 3xMS. DODGE: 15%
Notes:
Best used as a swift response to softening up the larger enemy military ships due to its hardpoint limitation of missiles.
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Source: Piratez Bootypedia
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Dog of War
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FAST, MEAN AND ROCK-HARD.{NEWLINE} (sic) MERCS RENT THOSE TO ANYONE WHO HAS THE CASH. A LOT OF IT. THE COST BREAKS DOWN INTO THREE EQUAL PARTS: INSURANCE, MONTHLY ADVANCE PAY AND A DEPOSIT YOU WILL BE GIVEN BACK UPON SAFE RETURN. MILEAGE: 35. RADAR: 750. GUNS: 3xLT, 1xMS. DODGE: 30%
Notes:
Extremely expensive interceptor that is best utilized early as it will be quickly outpaced by your own manufactured interceptors. Purchased through the Black Market once research topic "Contacts: The Mercenaries" has been completed.
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Source: Piratez Bootypedia
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Hunter-Killer
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LIGHT FIGHTER THAT CAN BE COBBLED TOGETHER AT YER WORKSHOPS. FRAGILE, BUT FAST AND NOT TOO FUEL-DEMANDING. MILEAGE: 60. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 35%
Notes:
Decent interceptor early on as it is generally the first interceptor you can manufacture, but loses usefulness just as quickly. Best paired with vessels that can lead an attack as it is extremely brittle.
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Source: Piratez Bootypedia
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Nightmare
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A DEADLY LONG-RANGE HEAVY INTERCEPTOR.{NEWLINE} (sic) MILEAGE: 30.{NEWLINE} (sic) RADAR: 750.{NEWLINE}GUNS: 2xLT, 2xMS. DODGE: 30%
Notes:
One of the better dedicated interceptors with high speed, dodge bonus and decent toughness (for an interceptor).
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Source: Piratez Bootypedia
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Predator
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FAST AND LETHAL, THIS REFINED INTERCEPTOR SHOULD BE ABLE TO EASILY CATCH UP TO MOST PREY. MILEAGE: 50. RADAR: 600. GUNS: 2xLT, 2xMS. DODGE: 30%
Notes:
Moderate interceptor that can be manufactured rather early if research is focused on vessels. These crafts will generally be in service the longest, as other interceptors aren't immediate upgrades.
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Source: Piratez Bootypedia
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Sabre
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IT GOES FASTER THAN SEVEN HELLS AND ITS FORCEFIELD ALLOWS IT TO TAKE EXTREME PUNISHMENT FOR ITS SMALL SIZE WHILE REDUCING DOWNTIME.{NEWLINE} (sic) MILEAGE: 40. RADAR: 900. REPAIR: 300%. GUNS: 2xLT, 2xMS. DODGE: 40%
Notes:
This is the quintessential interceptor: good toughness, highest speed, good dodge bonus and great repair rate. No enemy ships will escape this vessel.
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Source: Piratez Bootypedia
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Troop Transporters
Leviathan
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WITH THIS HUGE DROPSHIP AT OUR DISPOSAL, ANY TROOP SHORTAGES SHOULD BE A THING OF THE PAST. MILEAGE: 10. RADAR: 600. GUNS: 2xLT, 2xHV
Notes:
Second in pirate capacity only to the Conqueror; the end-game spacecraft.
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Source: Piratez Bootypedia
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Pachyderm
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YES, IT'S BASICALLY A FLYING TRUCK. A VERY FAST TRUCK. MILEAGE: 50. RADAR: 300. GUNS: 1xLT
Notes:
Early troop transport that's best utilized as a fast response to landed shippings with a small contingent of veteran hands.
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Source: Piratez Bootypedia
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Skyranger
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NOT EVEN A REAL SHIP, THIS AIRBREATHER JET DOESN'T NEED NUCLEAR FUEL AND IS CAPABLE OF TAKING YOUR TROOPS TO BATTLE... BARELY. RADAR: 50.
Fuel type:
Jet Fuel - does not consume Nuclear Fuel (and refuels for free)
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Notes:
Poor troop transport with low speeds. The only upside is it does not require Nuclear Fuel to refuel. This vessel is best used as a last resort (or a challenge) if the Bonaventura has been lost and/or expenses are too high to afford/manufacture other ships or Nuclear Fuel.
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Source: Piratez Bootypedia
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Multi-Role Vessels
Bonaventura
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YER OL' TRUSTY BOAT. REMEMBER TO KEEP IT SUPPLIED WITH NUCLEAR FUEL. IF IT'S DONE FOR, SO YOU ARE.{NEWLINE} (sic) MILEAGE: 20. RADAR: 400.{NEWLINE} (sic) GUNS: 2xLT, 2xHV
Roles:
Interceptor • Troop Transport
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Notes:
Starter vessel; you only get one. Best used as a troop transport but can still manage early interceptions against enemy craft but will be quickly defeated by most military ships.
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Source: Piratez Bootypedia
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Conqueror
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ONE AND ONLY OF ITS KIND, IT CAN PIERCE THE HEAVENS AND TAKE YOU TO A NEW REALITY.{NEWLINE} (sic) USES FUEL CAPSULES. RADAR: 2000. GUNS: 4xHV
Roles:
Interceptor • Troop Transport • Spacecraft
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Notes:
The ultimate craft and is used to leave Earth. Carries the most hands and can withstand heavy damage against enemy military vessels. Downside is this vessel requires Fuel Capsules.
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Source: Piratez Bootypedia
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Crab
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EQUIPPED WITH THE OUTER, ABLATIVE HULL IT CAN TAKE HEAVY PUNISHMENT, WHILE THE MODULAR DESIGN ENSURES THE EASINESS OF REPAIR. WHAT'S MORE, IT CAN DOUBLE AS A TRANSPORT. IT CAN'T REALLY ENGAGE WARSHIPS ON ITS OWN, BUT HOPEFULLY CAN SOAK ENOUGH DAMAGE FOR OTHER FIGHTERS TO FINISH THE JOB.{NEWLINE} (sic) MILEAGE: 35. RADAR: 750. REPAIR: 300%. GUNS: 1xHV. DODGE: 25%
Roles:
Interceptor • Troop Transport
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Notes:
Poor troop transport but the high speed, improved repair rate and high toughness can allow it to act as the lead attack craft against larger enemy military ships to absorb damage.
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Source: Piratez Bootypedia
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Deliverator
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WHATEVER YOUR DESTINATION, HELL OR HALLELUYAH, IT CARRIES YOU THERE SO FAST, SO FAST...{NEWLINE} (sic) MILEAGE: 35. RADAR: 750. GUNS: 2xLT. DODGE: 30%
Roles:
Interceptor • Troop Transport
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Notes:
Mediocre troop transport with high speeds, however the low toughness makes it susceptible during interceptions, even with the dodge bonus.
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Source: Piratez Bootypedia
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Dragon
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THE ULTIMATE ATTACK CRAFT. I DON'T THINK THERE COULD BE A VESSEL TOUGHER THAN THAT WHICH STILL COULD FIT OUR HANGARS.{NEWLINE} (sic) MILEAGE: 10. RADAR: 1250. REPAIR: 200%. {NEWLINE} (sic) GUNS: 4xHV.{NEWLINE} (sic) GUN ACC: +20%
Roles:
Interceptor • Troop Transport
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Notes:
One of the best interceptors that doubles as a mediocre troop transport, except the vessel's speed isn't the best.
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Source: Piratez Bootypedia
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Drakkar
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NOT VERY SPACIOUS OR ENDURING, HOWEVER VERY FAST AND ABLE TO CARRY A DEADLY PAYLOAD OF MISSILES. MILEAGE: 25. RADAR: 600. GUNS: 1xLT, 3xMS
Roles:
Interceptor • Troop Transport
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Notes:
A decent troop transport that can intercept well, however it is rather fragile.
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Source: Piratez Bootypedia
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Kraken
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THIS ATTACK CRAFT IS A VERITABLE FLYING FORTRESS, PROTECTED BY MULTIPLE LAYERS OF PLASTASTEEL ARMOR. ON THE DOWNSIDE, THE VESSEL IS NOT VERY FAST AND CONSUMES HUGE AMOUNTS OF FUEL.{NEWLINE} (sic) MILEAGE: 15. RADAR: 1050. REPAIR: 200%. GUNS: 3xHV. GUN ACC: +15%
Roles:
Interceptor • Troop Transport
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Notes:
One of the best lead interceptors, due to its high toughness and bonus repair rate. However, it will struggle to intercept most enemy ships due to its low speed. It can work as a troop transport for six elite pirates, as well.
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Source: Piratez Bootypedia
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Thunderhorse
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FINALLY WE HAVE A POWERFUL TRANSPORT VESSEL WITHIN OUR REACH, SPACIOUS ENOUGH TO CARRY HEAVY LOADS AND WITH A CONVERTIBLE ROOF TO BOOT. MILEAGE: 15. RADAR: 750. GUNS: 2xHV, 2xLT
Roles:
Interceptor • Troop Transport
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Notes:
One of the best troop transporters that also serves as a mediocre interceptor.
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Source: Piratez Bootypedia
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Other Vessels
Pigeon
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IF YOU THOUGHT SKYRANGER WAS AN OUTDATED DESIGN, HOW ABOUT A PROPELLER PLANE THEN? AND SUCH AN IMPRESSIVE RADAR DISH... RADAR: 900.
Fuel type:
Jet Fuel - does not consume Nuclear Fuel (and refuels for free)
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Roles:
Troop Transport • Other - Mobile radar platform
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Notes:
Can be utilized as a mobile radar platform prior to Spy Zeppelins, as well as transporting a small team of pirates.
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Source: Piratez Bootypedia
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Prospector
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THIS SHIP HELPS TO PAY OUR BILLS BY THE MEANS OF FORCED LABOUR, BUT IN A PINCH IT CAN DOUBLE AS TRANSPORT.{NEWLINE} (sic) MILEAGE: 30.{NEWLINE} (sic) RADAR: 750.{NEWLINE} (sic) GUNS: 1xLT
Roles:
Troop Transport • Other - Supplement monthly income
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Notes:
Best used as a tertiary troop transport for experienced hands that also increases monthly income by $400,000.
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Source: Piratez Bootypedia
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Spy Zeppelin
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INNOCUOUS AND HARMLESS, THIS AIR RIG PACKED WITH SCANNING EQUIPMENT CAN FLOAT TO ANY PLACE ON THE GLOBE AND STAY THERE. DOESN'T USE ANY FUEL WHEN STATIONARY. RADAR: 1250.
Roles:
Other - Mobile radar platform
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Notes:
Best used to provide long-term radar coverage beyond your hideout's radar range and/or when maximum hideouts have been built. Fuel is not consumed when it is patrolling (not moving).
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Source: Piratez Bootypedia
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