Intent of Page
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
|
Aimed Accuracy
|
Weapon |
Accuracy%
|
|
Snap Accuracy
|
Weapon |
Accuracy%
|
|
Auto Accuracy
|
Weapon |
Accuracy%
|
Heavy Laser
|
n/a
|
Rocket Launcher
|
n/a
|
Pistol
|
n/a
|
Heavy Cannon
|
n/a
|
Small Launcher
|
n/a
|
|
Launch
|
Weapon |
Accuracy%
|
Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
|
|
Stun (or Hit)
|
Weapon |
Accuracy%
|
Again, this value isn't used as all melee attacks hit their target.
|
|
Weapons by Speed
The following numbers are read from the best to worst.
|
Aimed Speed
|
Weapon |
TU Cost%
|
|
Snap Cost
|
Weapon |
TU Cost%
|
|
Auto Cost
|
Weapon |
TU Cost%
|
Heavy Laser
|
n/a
|
Rocket Launcher
|
n/a
|
Pistol
|
n/a
|
Heavy Cannon
|
n/a
|
Small Launcher
|
n/a
|
|
Launch
|
Weapon |
TU Cost%
|
Blaster Launcher
|
66%
|
|
Stun (or Hit)
|
Weapon |
TU Cost%
|
Stun Rod
|
30%
|
|
Prime and Throw
|
Grenade |
Setting TU Cost% |
Throwing TU Cost%
|
All grenades
|
50%
|
25%
|
|
Weapons by Weight
The values in the following tables are read from the lightest to the heaviest
|
|
Ammo
|
Weapon/Clip |
Weight
|
Laser Pistol
|
n/a
|
Laser Rifle
|
n/a
|
Heavy Laser
|
n/a
|
|
Gun + Ammo
|
Weapon/Clip |
Weight
|
|
Melee Weapons
|
Weapon |
Weight
|
Stun Rod
|
6
|
|
Weapons by Ammo Capacity
For the following tables, the numbers are read from the least to the most clip capacities.
|
Clip Size
|
Weapon |
Ammo in clip
|
|
Weapons by Damage
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
|
Weapon Damage
|
Weapon |
Damage and type
|
Smoke
|
1-3 Stun per round
|
Standing in fire
|
1-12 Incendiary per round
|
On fire
|
5-10 Incendiary per round
|
Weapons By Cost
Purchase Costs
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Weapons by cost
|
Weapon |
Purchase Price
|
Manufacture Costs
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Weapons by cost
|
Weapon |
Manufacture Cost
|
Sale Price
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Weapons by cost
|
Weapon |
Sale Price
|
Store Usage
The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
Weapons by Storage
|
Weapon |
Storage Space
|
|