Difference between revisions of "Zombie"

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Zombies cannot be stunned or captured.  
 
Zombies cannot be stunned or captured.  
 
[[Data corruption]] can provide a zombie research topic which crashes the game however.
 
[[Data corruption]] can provide a zombie research topic which crashes the game however.
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* If the last bullet to hit the zombie before it dies is of an [[[Incendiary]] nature, the chryssalid does not hatch.
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* Zombies can be mind-controlled.
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* If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.
  
 
'''See also'''
 
'''See also'''
 
*[[Gaining permanent control of a Chryssalid/Tentaculat]]
 
*[[Gaining permanent control of a Chryssalid/Tentaculat]]

Revision as of 16:03, 26 April 2005

Once a Tentaculat or Chryssalid attacks, the victim will turn into a zombie that becomes a new Tentaculat/Chryssalid after a few turns. It also turns into an alien if it's killed. Zombies cannot be stunned or captured. Data corruption can provide a zombie research topic which crashes the game however.

  • If the last bullet to hit the zombie before it dies is of an [[[Incendiary]] nature, the chryssalid does not hatch.
  • Zombies can be mind-controlled.
  • If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.

See also