Difference between revisions of "Zombie"

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* If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.  
 
* If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.  
 
* Research seems to indicate (in X-COM) that if you DON'T shoot the zombies, they will never hatch on their own. This is probably safer...
 
* Research seems to indicate (in X-COM) that if you DON'T shoot the zombies, they will never hatch on their own. This is probably safer...
 +
*When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting zombie too.
  
 
'''See also'''
 
'''See also'''
 
*[[Gaining permanent control of a Chryssalid/Tentaculat]]
 
*[[Gaining permanent control of a Chryssalid/Tentaculat]]

Revision as of 06:10, 12 August 2005

Once a Tentaculat or Chryssalid attacks, the victim will turn into a zombie that becomes a new Tentaculat/Chryssalid after a few turns. It also turns into an alien if it's killed. Zombies cannot be stunned or captured. Data corruption can provide a zombie research topic which crashes the game however.

  • If the last bullet to hit the zombie before it dies is of an Incendiary nature, the chryssalid does not hatch.
  • Zombies have a relatively weak melee attack.
  • Zombies only have 40TU and can be outrun.
  • Zombies can be mind-controlled.
  • If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.
  • Research seems to indicate (in X-COM) that if you DON'T shoot the zombies, they will never hatch on their own. This is probably safer...
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting zombie too.

See also