Difference between revisions of "Zombie"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
* If the killing shot is of an [[Incendiary]] nature, the chryssalid does not hatch. | * If the killing shot is of an [[Incendiary]] nature, the chryssalid does not hatch. | ||
− | * Zombies have a melee attack | + | * Zombies have a melee attack equal to its strength. |
− | * Zombies | + | * Zombies are very slow, so they can be outrun. |
* Zombies can be mind-controlled. | * Zombies can be mind-controlled. | ||
* If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle. | * If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle. |
Revision as of 10:27, 24 September 2005
Once a Tentaculat or Chryssalid attacks, the victim will turn into a zombie that becomes a new Tentaculat/Chryssalid after a few turns. It also turns into an alien if it's killed. Zombies cannot be stunned or captured. Data corruption can provide a zombie research topic which crashes the game however.
- If the killing shot is of an Incendiary nature, the chryssalid does not hatch.
- Zombies have a melee attack equal to its strength.
- Zombies are very slow, so they can be outrun.
- Zombies can be mind-controlled.
- If a zombie is under X-Com mind control and it is killed, the hatched Chryssalid will be considered to be under 'alien' mind control that turn. When the turn ends, you will gain permanent control of the Chryssalid for the rest of the battle.
- Research seems to indicate (in X-COM) that if you DON'T shoot the zombies, they will never hatch on their own. This is probably safer...
- When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting chryssalid too.
Statistics
TUs: 40-47 Health: 84 Energy: 110-128 Reactions: 40-47 Strength: 84-98 Bravery: 110 Psi Skill: N/A Psi Strength: 80-93
See also