Improvements (OpenApoc)
Jump to navigation
Jump to search
{"OpenApoc.NewFeature.UFODamageModel", "X-Com: EU Damage Model (0-200%)"}, {"OpenApoc.NewFeature.InstantExplosionDamage", "Explosions deal damage instantly"}, {"OpenApoc.NewFeature.GravliftSounds", "Gravlift sounds"}, {"OpenApoc.NewFeature.NoInstantThrows", "Throwing requires proper facing and pose"}, {"OpenApoc.NewFeature.PayloadExplosion", "Ammunition explodes when blown up"}, {"OpenApoc.NewFeature.DisplayUnitPaths", "Display unit paths in battle"}, {"OpenApoc.NewFeature.AdditionalUnitIcons", "Display additional unit icons (fatal, psi)"}, {"OpenApoc.NewFeature.AllowForceFiringParallel", "Allow force-firing parallel to the ground"}, {"OpenApoc.NewFeature.RequireLOSToMaintainPsi", "(N) Require LOS to maintain psi attack"}, {"OpenApoc.NewFeature.AdvancedInventoryControls", "Allow unloading clips and quick equip"}, {"OpenApoc.NewFeature.EnableAgentTemplates", "Enable agent equipment templates"}, {"OpenApoc.NewFeature.FerryChecksRelationshipWhenBuying", "Relationship check for purchase delivery"}, {"OpenApoc.NewFeature.AllowManualCityTeleporters", "Allow manual use of teleporters in city"}, {"OpenApoc.NewFeature.AllowManualCargoFerry", "Allow manual ferrying using owned vehicles"}, {"OpenApoc.NewFeature.AllowSoldierTaxiUse", "Allow soldiers to call taxi"}, {"OpenApoc.NewFeature.AllowAttackingOwnedVehicles", "Allow attacking owned vehicles"}, {"OpenApoc.NewFeature.CallExistingFerry", "Reallistic transportation system"}, {"OpenApoc.NewFeature.AlternateVehicleShieldSound", "Alternate vehicle shield hit SFX"}, {"OpenApoc.NewFeature.StoreDroppedEquipment", "Attempt to recover agent equipment dropped in city"}, {"OpenApoc.NewFeature.EnforceCargoLimits", "(N) Enforce vehicle cargo limits"}, {"OpenApoc.NewFeature.AllowNearbyVehicleLootPickup", "Allow nearby vehicles to pick up loot"}, {"OpenApoc.NewFeature.AllowBuildingLootDeposit", "Allow loot to be stashed in the building"}, {"OpenApoc.NewFeature.ArmoredRoads", "Armored roads (20 armor value)"}, {"OpenApoc.NewFeature.CrashingGroundVehicles", "Unsupported ground vehicles crash"}, {"OpenApoc.NewFeature.OpenApocCityControls", "Improved city control scheme"}, {"OpenApoc.NewFeature.CollapseRaidedBuilding", "Successful raid collapses building"}, {"OpenApoc.NewFeature.ScrambleOnUnintentionalHit", "Any hit on hostile building provokes retaliation"}, {"OpenApoc.NewFeature.MarketOnRight", "Put market stock on the right side"}, {"OpenApoc.NewFeature.CrashingDimensionGate", "Uncapable vehicles crash when entering gates"}, {"OpenApoc.NewFeature.SkipTurboMovement", "Skip turbo movement calculations"}, {"OpenApoc.NewFeature.CrashingOutOfFuel", "Vehicles crash when out of fuel"}, {"OpenApoc.NewFeature.RunAndKneel", " All units run and kneel by default"},
{"OpenApoc.Mod.StunHostileAction", "(M) Stunning hurts relationships"}, {"OpenApoc.Mod.RaidHostileAction", "(M) Initiating raid hurts relationships"}, {"OpenApoc.Mod.CrashingVehicles", "(M) Vehicles crash on low HP"}, {"OpenApoc.Mod.InvulnerableRoads", "(M) Invulnerable roads"}, {"OpenApoc.Mod.ATVTank", "(M) Griffon becomes All-Terrain"}, {"OpenApoc.Mod.BSKLauncherSound", "(M) Original Brainsucker Launcher SFX"},