Difference between revisions of "Alien Containment"
m (→Statistics: maintenance cost update) |
(→Statistics: reverting some stuff, will explain it all elsewhere once i have sorted things out a bit) |
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Construction Time: 18 days<br> | Construction Time: 18 days<br> | ||
Construction Cost: $400,000<br> | Construction Cost: $400,000<br> | ||
− | Maintenance Cost: | + | Maintenance Cost: $15,000/monthbr> |
== See Also == | == See Also == | ||
[[Category:Base Facilities (UFO Defense)]] | [[Category:Base Facilities (UFO Defense)]] |
Revision as of 02:00, 3 March 2007
General Information
This is required to hold captured aliens, as it provides the environment that is needed to keep them alive for extended periods of time. Several research advances that are necessary to complete the game require the presence of a particular alien species in Alien Containment.
A single Alien Containment facility can hold any number of alien individuals from up to ten different combinations of alien species and rank. For example, one facility can hold any number of Sectoid Soldiers, but cannot hold alien units of every rank and race all at the same time.
Whilst this facility can be built from the start of the game, the default starting base does not include this facility.
Statistics
Construction Time: 18 days
Construction Cost: $400,000
Maintenance Cost: $15,000/monthbr>