Sectoid (EU2012)
- For the original UFO: Enemy Unknown (1994) version, see Sectoid
- For the version that appears in The Bureau, see Sectoid (Bureau)
The Sectoids are a small, grey alien race. Every Sectoid is a perfect genetic copy but some are chosen to command the pack with deadly psionic abilities. They are augmented with cybernetic implants to support their frail physiques in combat situations. They are usually the first alien species encountered in combat by XCOM's ground forces. Within the alien army the Sectoids fill the role of scientists and abductors. You will usually find them experimenting on humans during abduction missions.
Sectoids are physically feeble. They cannot move very far and their lack of accuracy hints to their inability to handle recoil effectively. However, these little grey aliens are proficient in the use of deadly psionic powers. They use these psionic abilities to make their kinsmen more deadly in combat or even to turn your soldiers into slaves to their will. This race prefers the use of wrist mounted Plasma Pistols.
Stats
1st Appearance | {{{appears}}} |
HP | 3/3/3/4 |
Aim | 65/65/75/75 |
Defense | 0 |
Will | 10 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
A common foe, these standard foot soldiers are often seen early on in the game during abduction missions and also staffing small UFOs. They have low health and accuracy but can psionically merge minds with their brethren to improve their health, accuracy and critical chance. You may want to keep a stock of their corpses on hand, as they are used for the useful one-use-each Targeting Boost module for your Interceptors.
Weapon | Damage | Critical Chance | Abilities |
---|---|---|---|
Sectoid Plasma Pistol | 3 | 0 | Unlimited ammo Suppression 20% |
Abilities:
- Mind Merge: the merged ally receives +1 health, increased Will (+25) and increased critical hit chance (+25). Mind Merge also functions as a Sectoid Medikit since any injured Sectoids receiving Mind Merge will heal +1 HP on the next turn.
Notes
- If killed during a successful mission a Sectoid Corpse will be recovered.
- If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research Beam Weapons (all lasers).
- A bit of a glitch with the Plasma Pistol: if a Sectoid goes into Overwatch, and you use a Sniper's Disabling shot (if, say, you're moving in to stun, to harvest said Pistol), they will have 'infinite' Overwatch shots, about one volley for every 3 squares an XCOM unit moves in their PoV.
Trivia
- When completing the Laser Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Sectoid graphic.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |