Difference between revisions of "Terror Units"

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m (→‎When Do Terror Units Show Up?: eh, I think it's easier to remember this way)
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Each species of [[Alien Life Forms (UFO Defense)|Alien]] has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the [[Terror Mission]]s launched against major cities.  These creatures are called terror units, and bring a new destructiveness to the battle.  Only the [[Muton]]s break this pattern, using two different species of terror unit simultaneously.
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'''In other languages: [[테러 부대|한국어]].'''
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Each species of [[Alien Life Forms|Alien]] has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the [[Terror Mission]]s launched against major cities.  These creatures are called terror units, and bring a new destructiveness to the battle.  Only the [[Muton]]s break this pattern, using two different species of terror unit simultaneously.
  
 
For an overview and comparisons between see [[Overviews of Aliens]].  For information on the vital statistics of aliens, see [[Alien Stats]].
 
For an overview and comparisons between see [[Overviews of Aliens]].  For information on the vital statistics of aliens, see [[Alien Stats]].
  
 
==When Do Terror Units Show Up?==
 
==When Do Terror Units Show Up?==
Terror units always appear on city-raiding alien terror missions, as their name implies.  However, they will not be present in minor Alien Terror missions - any that doesn't involve a [[Terror Ship]].  In addition, they will be present on [[Alien Base Assault]]s, [[Base Defense]], as well as any mission that utilizes a [[Terror Ship]] or [[Battleship]].
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Terror units will always be present (and will only be present) for these scenarios:
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*[[Terror ship|Terror Ships]], including city [[Terror Mission]]s
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*[[Battleship]]s, including XCOM [[Base Defence]] missions (always performed by a Battleship)
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*[[Alien Base Assault|Alien Bases]], including Cydonia
  
The exact same thing said a different way is that Terrorists will only be present for these five scenarios:
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Terror units will never be present on any small UFO, medium UFO, or [[Supply ship|Supply Ship]].
*[[Terror Ship]]s, including city [[Terror Mission]]s
 
*[[Battleship]]s, including XCOM [[Base Defense]] missions (always performed by a Battleship)
 
*[[Alien Base Assault|Alien Bases]]
 
 
 
Terror units will never be present on any small UFO, medium UFO, or [[Supply Ship]].
 
  
 
==Terror Unit Types==
 
==Terror Unit Types==
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*[[Silacoid]] - One of the [[Muton]]'s two terror unit types.
 
*[[Silacoid]] - One of the [[Muton]]'s two terror unit types.
 
*[[Sectopod]] - The [[Ethereal]]'s terror unit.
 
*[[Sectopod]] - The [[Ethereal]]'s terror unit.
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== Capturing Live Terror Units ==
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Of the six terror unit types (seven if you include Zombies), only four can be captured live and placed in [[Alien Containment]]: Reapers, Chryssalids, Celatids, and Silacoids.  [[UFOpaedia]] entries on the two robotic terror units -- Cyberdiscs and Sectopods -- can only be generated by researching alien Medics, which sometimes divulge information on other species.  Zombies will never have a UFOpaedia entry.
  
 
==Notes==
 
==Notes==
 
*The presence of terror units significantly changes a battle.  For example: by themselves, Snakemen are far less frightening than Mutons.  Snakemen have far less moblity and poorer combat skills.  However, the addition of the Chryssalid makes a Snakeman terror mission into a nightmare. The Mutons' weak Celatids and Silacoids make Muton terror missions seem much more relaxed by comparison.
 
*The presence of terror units significantly changes a battle.  For example: by themselves, Snakemen are far less frightening than Mutons.  Snakemen have far less moblity and poorer combat skills.  However, the addition of the Chryssalid makes a Snakeman terror mission into a nightmare. The Mutons' weak Celatids and Silacoids make Muton terror missions seem much more relaxed by comparison.
  
*On any mission where the Sectoids have their Cyberdisc terror unit, they will also have a Leader capable of [[Psionics]]
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==See Also==
**However, not all missions with Sectoid Psionics will have Cyberdiscs.
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[[Terror Mission]]s<br />
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[[Terror Units (TFTD)]]
  
==See Also==
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{{Aliens Navbar}}
[[Alien Life Forms (UFO Defense)]]<br />
 
[[Terror Mission]]s
 
 
[[Category:Missions]]
 
[[Category:Missions]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 09:47, 1 May 2015

In other languages: 한국어.

Each species of Alien has a counterpart species that it brings along for especially demanding missions where more assault power is required-- most famously the Terror Missions launched against major cities. These creatures are called terror units, and bring a new destructiveness to the battle. Only the Mutons break this pattern, using two different species of terror unit simultaneously.

For an overview and comparisons between see Overviews of Aliens. For information on the vital statistics of aliens, see Alien Stats.

When Do Terror Units Show Up?

Terror units will always be present (and will only be present) for these scenarios:

Terror units will never be present on any small UFO, medium UFO, or Supply Ship.

Terror Unit Types

Capturing Live Terror Units

Of the six terror unit types (seven if you include Zombies), only four can be captured live and placed in Alien Containment: Reapers, Chryssalids, Celatids, and Silacoids. UFOpaedia entries on the two robotic terror units -- Cyberdiscs and Sectopods -- can only be generated by researching alien Medics, which sometimes divulge information on other species. Zombies will never have a UFOpaedia entry.

Notes

  • The presence of terror units significantly changes a battle. For example: by themselves, Snakemen are far less frightening than Mutons. Snakemen have far less moblity and poorer combat skills. However, the addition of the Chryssalid makes a Snakeman terror mission into a nightmare. The Mutons' weak Celatids and Silacoids make Muton terror missions seem much more relaxed by comparison.

See Also

Terror Missions
Terror Units (TFTD)

UFO BadgeX-COM: Enemy Unknown/UFO Defense
X-COM SoldiersHeavy Weapons Platforms
Aliens: FloaterSectoidSnakemanEtherealMuton

Terror Units: ReaperCyberdiscChryssalidZombieSectopodCelatidSilacoid

Stats Time UnitsEnergy (Stamina)HealthBraveryReactionsFiring AccuracyThrowing AccuracyStrengthPsionic StrengthPsionic SkillMelee AccuracyStunMoraleRankFatal Wounds
Data Alien StatsDamage ModifiersAlien Appearance RatiosAlien Weapon Loadouts