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Armoured vests are standard issue protective gear that X-COM has access to at the start of the game. They offer a relativity minor boost to a soldiers survivability, and a tiny boost to smoke stun resistance, over coveralls at the cost of weight and monetary cost, X-Com is furnished with eight free starting vests.
The very minor defensive boosts this vest offers may not outweigh the literal weight cost to wearing the armour, it is up to X-Com commanders to determine if the very minor defensive boost is worth the additional weight penalty.
The suit can be upgraded in short order to the Alloy Vest, offering more expanded protection.
As with all armours, armoured vests can be repaired if the user is killed in action.
Statistics
Armour
Facing |
Protection |
Front | 20 |
Left/Right | 16 |
Rear | 8 |
Under | 8 |
Damage Modifier Type |
Damage Modifier |
Armor Piercing | 100% |
Incendiary | 100% |
Laser Beam | 100% |
Plasma Beam | 100% |
Smoke | 90% |
Stun | 100% |
Purchase
Manufacture |
Construct |
Repair |
Price | $20,000 | $10,000 |
Conversion
Convert To Alloy Vest
Manufacture |
Conversion |
Cost | $24,000 |
Technician Hours | 400 |
Workspace | 12 |
Materials | 3 Alloys |
Image
Reinforced Power Suit
See Also