Drone
Standard Drones are available to research and unlock at the commencement of the game.
These small sized remote operated vehicles represent a unique asset to X-COM forces. They possess no traditional offensive weaponry, however their chief advantage is their small size and rapid movement speed making them excellent recon tools while also possessing a surprising level of survivability.
A drones small size means their hitbox is very low to the ground, making it difficult for aliens to land shots on a drone, they also possess decent armour and health which allows for them to absorb a level of damage that some human soldiers may not survive. Furthermore each drone carries an integrated smoke grenade launcher, which while not as powerful as normal smoke grenades, can allow a drone to conceal itself in a pinch if caught by an alien.
A single drone consumes a single troop slot AND a HWP slot on a transport aircraft. Whereas a traditional HWP takes four soldier slots, a drone only takes up one. This confers a level of usability as all transport crafts can carry up to three drones (Avenger can carry four), or a combination of drones and HWPs.
Drones can eventually be upgraded to the superior alloy drone chassis.
Drone Upgrades
The standard drone can be purchased, however each unique variant must be manufactured either via upgrading a standard drone, or constructing the drone wholesale with the module, in total there are four variants, either a standard variant with no module but extra armour, or a variant with taser, medkit, or motion sensor module.
Any drone that is destroyed in the field can be repaired so long as its corpse is recovered, either via moving its body to the transport and evacuating or by winning the mission. The repair cost is cheaper than purchasing and manufacturing a new one. BE AWARE that the drone corpse can be destroyed.
General Information
Statistics
Time Units | 70 |
Health | 90 |
Energy | 110 |
Firing Accuracy | 100 |
Reactions | 60 |
Armour
Facing | Protection |
---|---|
Front | 35 |
Left/Right | 27 |
Rear | 20 |
Under | 20 |
All drone variants mount a mini smoke grenade launcher, it holds only three rounds, has a low firing range and only covers a small radius. However it does provide instant concealment in a pinch thus increasing the drones survivability. Drones can reaction fire their smoke grenades at hostile aliens at close range, this could prove situationally useful to obscure the drone, but could also prove a waste of ammo. If this is a concern, enusure a drone's TU's are depleted before ending your turn.
Smoke Launcher Information | |
---|---|
Type | Smoke Grenades |
Damage | 9 Smoke |
Ammunition | 3 |
Launch | X%(33 TU) |
Variants
Drone/Standard
Cost: $185,000 (Purchased, not built)
Repair Cost: $125,000
Standard issue scout, all future scout variants are built off of this version.
Must be purchased, not manufactured.
Holds no module but has stronger armour than all other models, unique values below.
Facing | Protection |
---|---|
Front | 45 |
Left/Right | 37 |
Rear | 30 |
Under | 30 |
Drone/Medkit
Cost: $75,000, 1 Medi Kit
Repair Cost: $150,000
Has a inbuilt medikit, medkit has low TU cost and a reserve of twelve charges for each medikit function. Very effective frontline medic.
Drone Medkit Information | |
---|---|
Type | Medkit |
Medkit Charges | 12 (Pain/Heal/Stim) |
TU Use | 10 TU |
Drone/Scanner
Cost: $$75,000, 1 Motion Scanner
Repair Cost: $150,000
Has a inbuilt motion scanner, provides identical functionality to regular motion scanner. Powerful scouting tool.
Motion Tracker Information | |
---|---|
Type | Motion Tracker |
TU Cost | X%(10 TU) |
Drone/Taser
Cost: $75,000, 4 Elerium
Repair Cost: $150,000, 2 Elerium
The only "armed" drone, equipped with an inbuilt taser for non-lethal captures. Low range but large ammo reserve and the speed of the drone can make for an unorthodox capture machine.
Drone Taser Information | |
---|---|
Type | Taser |
Damage | 30 (Stun) |
Ammunition | 12 |
Range | 14 |
Aimed Shot | X%(X% TU) |
Snap Shot | X%(X% TU) |